showing 28 games

namepublisher(developer)year arrow_downwarddescription
Alien 8 Ultimate Play The Game1985THE PLANET
Long long ago...in a distant galaxy, on a distant dying planet, the last of the guardians prepare their starship for its final journey. All of the libraries, records and knowledge have been stored aboard the vessel, along with the very best of their cryogenically preserved race.
The planet's final end draws near as the last, most vital piece of equipment is loaded aboard, activated, and the hatchways closed. The ULTIMATE evolution ALIEN8 cybot whirrs into an artificial cybernetic rush of intelligence.
All hatchways are sealed, as the starship prepares for its long uniterrupted journey into the inky void of space.

THE JOURNEY
Aeons pass and still the ALIEN 8 unit is functioning perfectly, gliding swiftly and silently around on multi-sealed-thermotion bearings in waxolight shrouds. The very pinnacle of robotic development from a now long dead planet, on its immense task of keeping the cryogenically immersed cryonaughts activated by preserving and maintaining their life support systems and waiting...
The long journey is near completion as the central computer alerts you to the nearing of the pre-destined solar system. The dust of aeons lies heavy on the ageing data banks of the central computing core, tired from centuries of repetitive computing and re-computing, at last the final sequential landing operations.
The craft begins its final slowing sequence several hundred light years from the destined planet and as, almost immediately the starship slows to sub-hyper warp speeds, is open to attack.
All the starship main defence systems have remained unactivated, as the reverse polarity negative-ion thrusters battle and strain to halt the enormous bulk of the ship.
The main computer reports Alien penetration in almost all areas of the ship and all life support systems have become damaged and deactivated. All cryogenic systems must be reactivated before auto-phase thrusting systems manoeuvre the ship into its semi-cycle planetary orbit, at 0 light years from the planet.
Your programming insists that you complete the mission and restore all cryogenic life support systems to operation.***
[153]***
[91]***Budget version
[47]***
[39]***Budget version
[34]***
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Chimera Firebird1985 labelimageminimize
Cylu Firebird1985 labelimageminimize
Doppleganger Alligata1985 labelimageminimize
Knight Lore Ultimate Play The Game1985THE WEREWULF

My journey`s end is near; as the last few ebbs of daylight dance fleetingly in the cooling twilight, and then suddenly dart off to chase the red sinking sun.

Behind me I feel night`s dark icy fingers slither up long looming shadows, hiding behind large mounds and boulders, watching my every move... silently waiting...

For days I have journeyed from the realms of the junglewulf to "KNIGHT LORE" castle to seek the old dying wizard and ask for his help to free me from this deathly curse... For countless nights I have slept chained to tress to keep my deathly curse at bay, but now I am here...

My footsteps echo around the damp mossy walls of the large chamber, as I enter through the open main gateway, colossal doors judder open in an untouched groaning symphony, beckoning me forward on my quest.

I sense the old wizard`s gaze playing upon me, encapsulated within the labyrinth of traps and tests, to keep out all but the most persistent of unwanted guests who seek an audience with the great wizard MELKHIOR.

Suddenly a cool blue mist starts to ebb forth from the cracks in the ancient stone-work. As it does so it begins to take form and become a powerful swimming swirling vortex of energy.

Over all the noise can be heard the chanting and singing of long forgotten tunes, all sung in a blur of forgetfulness.

THE MIST TUNES

THE WIZARD`S OLDER NOW THAN ALL HIS HELP YOU SEEK WITHIN THIS WALL FOR FORTY DAYS YOUR QUEST MAY LAST LOCATE THE POTION, MAKE IT FAST THIS HIDEOUS SPELL UPON YOUR SOUL TO LOSE ITS HOLD MUST BE YOUR GOAL BEWARE, THE TRAPS FROM HERE BEGIN THE CAULDRON TELLS WHAT MUST GO IN TO BREAK THE CURSE AND MAKE THE SPELL TO SAVE YOURSELF AND MAKE YOU WELL.

The mist suddenly ceases its action and dissipates as quickly as it came. I drop to the floor and with full knowledge of the old wizard I begin my quest. Dimly lit tortches light the massive stone walls, their tired flickering flames never seeming to penetrate the inky darkness for more than a few feet... crystaline Merkyls, hideous Hobgoblins, stand frozen on huge monoliths, glittering in the cool trembling moonlight. Encapsulated by the old wizard long ago, they await their fate in an un-ending task of defence, silent and stoney. This is to be their last everlasting fate as guardians of KNIGHTLORE castle, until the ultimate death of the old sorcerer... The moon has risen quickly and in the fulless of its cool blue light, I become a Werewulf... My fate is now all too clear, I have but forty days and forty nights to find the old wizard and seek his help and magical instruction, before my tourmented soul becomes forever a werewulf.***
[152]***
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[4]***
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Pyjamarama Amsoft (Mikro-Gen)1985Welcome to the nightmare world of Wally Week.

Even Wallys have to sleep - the trouble is, being a Wally nightmares are more troublesome than you would think.

Sweet dreams, Wally? NO CHANCE.

Being a Wally, nightmares are more common than pleasant dreams, and the one you are entered is the worst ever. Not only are you still looking and acting like a Wally you can't even sleep like normal people, and you are having the Daddy of all nightmares.

OK Wally, don't you just lie there suffering in your nightmare do something about it.

Well how would you normally wake yourself up? That's right, with an alarm clock. No problem, or is it? Just find the clock, wind it up, and your nightmare is over. Parts of your nightmare may repeat themselves, repeat themselves, repeat themselves. Of course, being a nightmare and you being a Wally things ain't gonna be that easy.

For a start everything suddenly seems larger than life, so even everyday objects somehow present difficulties. And being a Wally, you may find it even harder to release yourself from your predicament. Parts of your nightmare may repeat themselves, repeat themselves, repeat themselves.

You may be totally incapable of working out what order to collect things, use them, or even what you need to use. Can't help you there, Wally, but if you want to wake up you've got to keep trying. Parts of your nightmare may repeat themselves, repeat themselves, repeat themselves.

So straighten your cap, tighten your pyjama cord, slip into your slippers and get moving.***
[137]***
[91]***
[4]***
[48]***
[39]***
[25]
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Attack of the Killer Tomatoes  Global Software1986 labelimageminimize
Batman  Ocean1986Robin was repairing the Batmobile when he was kidnapped. Before Batman can contemplate rescuing him, he must reassemble the car from its seven parts. There are all over the Batcave, in this isometric arcade adventure taking in over 150 screens.

Initially Batman lacks his super powers, which must be collected. The Batbag allows you to pick up and drop objects, Jet Batboots allow you to jump, the Thruster allows Road-Runnering (movement while you fall), and the Low Gravity Batbelt keeps you in the air for longer.

Short-term bonuses of invincibility, extra energy, and extra life and an enhanced jump can be collected, but there is also one which neutralises all power-ups. You have eight lives, but each cluster of Batstones acts as a restart point - when it is game over you can return to that spot, with lives and equipment as they were.
[Moby Games]***
[189]***
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[36]***
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Meltdown  Alligata1986 labelimageminimize
MGT: Magnetik Tank Loriciels1986 labelimageminimize
Movie U.S. Gold (Imagine)1986 labelimageminimize
N.E.X.O.R  Design Design Software1986 labelimageminimize
Nosferatu the Vampyre CRL;Pyranha1986 labelimageminimize
Sepulcri Ariolasoft (Reaktor)1986 labelimageminimize
Sweevo's World Gargoyle Games1986 labelimageminimize
3DC Elite1987 labelimageminimize
Head Over Heels Ocean;Erbe Software (Ocean)1987 labelimageminimize
Hydrofool FTL;Gargoyle Games1987 labelimageminimize
Inside Outing  The Edge1987Also released in a compilation called "All-Stars", published by [company=The Edge]The Edge[/company] in 1988, which included [game=#47772]Inside Outting[/game], [game=#46397]Bobby Bearing[/game], [game=#49124]Shadow Skimmer[/game], [game=#47268]Fairlight[/game], [game=#47269]Fairlight 2[/game], [game=#46458]Brian Bloodaxe[/game], [game=#49902]Warlock[/game], [game=#48242]Mindstone[/game], [game=#48587]Palitron [/game]and demo of [game=#47430]Garfield[/game].***
[52]***
[34]***
[34]***
[25]
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Throne of Fire Melbourne House (Consult Software)1987 labelimageminimize
Triaxos Ariolasoft;39 Steps (Pennsoft;Tigress Design)1987[b]Compilation releases:[/b]
- Ten Mega Games: Volume One***
[52]***
[25]
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Warlock The Edge1987Also released in a compilation called "All-Stars", published by [company=The Edge]The Edge[/company] in 1988, which included [game=#47772]Inside Outting[/game], [game=#46397]Bobby Bearing[/game], [game=#49124]Shadow Skimmer[/game], [game=#47268]Fairlight[/game], [game=#47269]Fairlight 2[/game], [game=#46458]Brian Bloodaxe[/game], [game=#49902]Warlock[/game], [game=#48242]Mindstone[/game], [game=#48587]Palitron [/game]and demo of [game=#47430]Garfield[/game].***
[52]***
[39]***The most interesting fact about this "run around in a castle with maze-like rooms, kill monsters and find the appropriate items and keys to open doors-game" is that you control an evil sorcerer who wants to take revenge on some "good" people. The graphics are pretty, but the game itself can't be called ground-breaking and becomes boring soon.***
[33]***
[25]
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Ziggurat Ariolasoft (Reaktör)1987 labelimageminimize
Chain Reaction Durell1988 labelimageminimize
Phantom Club Ocean1988 labelimageminimize
Super Hero  Codemasters1988 labelimageminimize
Super Trolley Mastertronic (Icon Design)1988 labelimageminimize
002: Agent Double  Amstar19901997. The cold war between the EAST and WEST blocs, where espionage reigns supreme, is in full swing.

You, 002, Double Agent, are sent by your government to the enemy's embassy to reconstitute the floppy disk that controls the thermo-nuclear global war computer. For this mission, you were exposed to the DELTA rays which give you magnetic powers as well as the ability to pass through certain walls one time, after which they become impenetrable.

Do not trust anyone and especially not the ANIMATORS who are looking for your destruction.

Choose your side: KGB or FBI.
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